SmokeDataPointSetEntityDataSerializer

Constructors

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constructor()

Functions

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open override fun copy(pValue: Set<SmokeDataPoint>): Set<SmokeDataPoint>
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open fun createAccessor(pId: Int): EntityDataAccessor<Set<SmokeDataPoint>?>?
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open override fun read(pBuffer: FriendlyByteBuf): Set<SmokeDataPoint>
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open override fun write(pBuffer: FriendlyByteBuf, pValue: Set<SmokeDataPoint>)