FlashbangRingSound

class FlashbangRingSound(val attack: Int, val sustain: Int, val decay: Int, val targetVolume: Float, startTime: Instant = Instant.now()) : AbstractTickableSoundInstance

Constructors

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constructor(attack: Int, sustain: Int, decay: Int, targetVolume: Float, startTime: Instant = Instant.now())

Properties

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val attack: Int
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open override val attenuation: SoundInstance.Attenuation?
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val decay: Int
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open override val delay: Int
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open override val isLooping: Boolean
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open override val isRelative: Boolean
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open val isStopped: Boolean
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open override val location: ResourceLocation?
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open override val pitch: Float
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open override val sound: Sound?
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open override val source: SoundSource?
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open override val volume: Float
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open override val x: Double
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open override val y: Double
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open override val z: Double

Functions

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open fun canPlaySound(): Boolean
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open fun getAttenuation(): SoundInstance.Attenuation?
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open fun getDelay(): Int
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open fun getLocation(): ResourceLocation?
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open fun getPitch(): Float
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open fun getSound(): Sound?
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open fun getSource(): SoundSource?
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open fun getStream(soundBuffers: SoundBufferLibrary?, sound: Sound?, looping: Boolean): CompletableFuture<AudioStream?>?
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open fun getVolume(): Float
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open fun getX(): Double
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open fun getY(): Double
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open fun getZ(): Double
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open fun isLooping(): Boolean
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open fun isRelative(): Boolean
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open fun resolve(pHandler: SoundManager?): WeighedSoundEvents?
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open override fun tick()