Fire Grenade Entity
abstract class FireGrenadeEntity(entityType: EntityType<out FireGrenadeEntity>, level: Level, grenadeType: GrenadeType, fuseTime: Int) : ActivateByFuseGrenadeEntity
Inheritors
Constructors
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constructor(entityType: EntityType<out FireGrenadeEntity>, level: Level, grenadeType: GrenadeType, fuseTime: Int)
Properties
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Functions
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open fun closerThan(pEntity: Entity?, pHorizontalDistance: Double, pVerticalDistance: Double): Boolean
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open fun getBlockExplosionResistance(pExplosion: Explosion?, pLevel: BlockGetter?, pPos: BlockPos?, pBlockState: BlockState?, pFluidState: FluidState?, pExplosionPower: Float): Float
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@NotNull
@NotNull
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@Nullable
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Provide basic hook for playing sound events
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open fun shouldBlockExplode(pExplosion: Explosion?, pLevel: BlockGetter?, pPos: BlockPos?, pBlockState: BlockState?, pExplosionPower: Float): Boolean
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open fun updateDynamicGameEventListener(pListenerConsumer: BiConsumer<DynamicGameEventListener<*>?, ServerLevel?>?)
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open fun updateFluidHeightAndDoFluidPushing(pFluidTag: TagKey<Fluid?>?, pMotionScale: Double): Boolean
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