GrenadeThrowEvent

class GrenadeThrowEvent(player: Player, val itemStack: ItemStack, val grenadeType: GrenadeType) : PlayerEvent

当玩家尝试投掷一个CS手榴弹时触发的事件。 这个事件是可取消的。如果事件被取消,手榴弹将不会被投掷。

Constructors

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constructor(player: Player, itemStack: ItemStack, grenadeType: GrenadeType)

Properties

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open val entity: Player?
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val itemStack: ItemStack
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open val listenerList: ListenerList?
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@get:Nullable
open val phase: @Nullable EventPriority?
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open var result: Event.Result?

Functions

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open fun hasResult(): Boolean
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open fun setPhase(@NotNull value: @NotNull EventPriority)