GrenadeSoundData

class GrenadeSoundData(val soundRegistry: RegistryObject<SoundEvent>, val volumeD: Double, val source: SoundSource = SoundSource.PLAYERS)

Constructors

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constructor(soundRegistry: RegistryObject<SoundEvent>, volumeD: Double, source: SoundSource = SoundSource.PLAYERS)

Types

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object Companion

Properties

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val soundEvent: SoundEvent
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val soundRegistry: RegistryObject<SoundEvent>
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val source: SoundSource
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Functions

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fun play(position: Vec3, volume: Double? = volumeD): Boolean

Play this sound on client side