Counter Strike Grenade Item
Inheritors
Properties
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Functions
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open fun appendHoverText(pStack: ItemStack?, @Nullable pLevel: Level?, pTooltipComponents: List<Component?>?, pIsAdvanced: TooltipFlag?)
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open override fun canAttackBlock(pState: BlockState, pLevel: Level, pPos: BlockPos, pPlayer: Player): Boolean
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open fun canDisableShield(stack: ItemStack?, shield: ItemStack?, entity: LivingEntity?, attacker: LivingEntity?): Boolean
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@Nullable
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open fun doesSneakBypassUse(stack: ItemStack?, level: LevelReader?, pos: BlockPos?, player: Player?): Boolean
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open fun finishUsingItem(pStack: ItemStack?, pLevel: Level?, pLivingEntity: LivingEntity?): ItemStack?
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@Nullable
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open override fun getAttributeModifiers(slot: EquipmentSlot, stack: ItemStack): Multimap<Attribute, AttributeModifier>
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open fun getDefaultAttributeModifiers(pSlot: EquipmentSlot?): Multimap<Attribute?, AttributeModifier?>?
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@Nullable
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@NotNull
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@Nullable
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open fun interactLivingEntity(pStack: ItemStack?, pPlayer: Player?, pInteractionTarget: LivingEntity?, pUsedHand: InteractionHand?): InteractionResult?
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open override fun inventoryTick(stack: ItemStack, level: Level, entity: Entity, slotId: Int, isSelected: Boolean)
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open fun isNotReplaceableByPickAction(stack: ItemStack?, player: Player?, inventorySlot: Int): Boolean
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open fun onInventoryTick(stack: ItemStack?, level: Level?, player: Player?, slotIndex: Int, selectedIndex: Int)
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open fun overrideOtherStackedOnMe(pStack: ItemStack?, pOther: ItemStack?, pSlot: Slot?, pAction: ClickAction?, pPlayer: Player?, pAccess: SlotAccess?): Boolean
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open fun overrideStackedOnOther(pStack: ItemStack?, pSlot: Slot?, pAction: ClickAction?, pPlayer: Player?): Boolean
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open fun releaseUsing(pStack: ItemStack?, pLevel: Level?, pLivingEntity: LivingEntity?, pTimeCharged: Int)
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open fun shouldCauseReequipAnimation(oldStack: ItemStack?, newStack: ItemStack?, slotChanged: Boolean): Boolean
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