GrenadeEntityRenderer

class GrenadeEntityRenderer<T : CounterStrikeGrenadeEntity>(context: EntityRendererProvider.Context) : EntityRenderer<T>

Constructors

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constructor(context: EntityRendererProvider.Context)

Properties

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open override val font: Font?

Functions

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fun getPackedLightCoords(pEntity: T?, pPartialTicks: Float): Int
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open fun getRenderOffset(pEntity: T?, pPartialTicks: Float): Vec3?
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open override fun getTextureLocation(entity: T): ResourceLocation
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open override fun render(entity: T, entityYaw: Float, partialTick: Float, poseStack: PoseStack, bufferSouce: MultiBufferSource, packedLight: Int)
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open fun shouldRender(pLivingEntity: T?, pCamera: Frustum?, pCamX: Double, pCamY: Double, pCamZ: Double): Boolean