CounterStrikeGrenades
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CounterStrikeGrenades
CounterStrikeGrenades
/
club.pisquad.minecraft.csgrenades.client.input
/
InputState
Input
State
object
InputState
Members
Types
Stage
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enum
Stage
:
Enum
<
InputState.Stage
>
Strength
Target
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enum
StrengthTarget
:
Enum
<
InputState.StrengthTarget
>
Properties
idle
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val
idle
:
Boolean
last
Selected
Grenade
Type
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var
lastSelectedGrenadeType
:
GrenadeType
?
last
Strength
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var
lastStrength
:
Double
selected
Grenade
Type
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var
selectedGrenadeType
:
GrenadeType
?
stage
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var
stage
:
InputState.Stage
strength
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var
strength
:
Double
strength
Transition
Start
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var
strengthTransitionStart
:
Double
strength
Transition
Target
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var
strengthTransitionTarget
:
Double
submitted
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var
submitted
:
Boolean
Functions
abort
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fun
abort
(
)
calculate
Grenade
Speed
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fun
calculateGrenadeSpeed
(
)
:
Vec3
?
calculate
Strength
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fun
calculateStrength
(
)
:
Double
do
Throw
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fun
doThrow
(
)
reset
If
Not
Idle
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fun
resetIfNotIdle
(
)
set
Target
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fun
setTarget
(
target
:
InputState.StrengthTarget
)
start
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fun
start
(
strengthTarget
:
InputState.StrengthTarget
)
submit
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fun
submit
(
)
tick
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@
JvmStatic
fun
tick
(
event
:
TickEvent.ClientTickEvent
)